Project I.G.I.: I'm Going In (released in Europe as simply
Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's
Joint Strike Fighter.
Main Characters
- David Llewellyn Jones - Jones is an agent for I.G.I. (Institute for Geotactical Intelligence) and former British SAS operator. Players control him as the main character.
- Anya - Anya is the contact at headquarters who directs Jones via's radio. She appears in the final mission to defuse the bomb.
- Jach Priboi - Soviet Arms Dealer
- Josef Priboi - Jach's Nephew
- Ekk - a Russian woman who intends to destroy Europe by nuclear warfare.
- Captain Harrison - commander of allied troops, which aid Jones in some missions, and an ex-Green Beret.
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System Requirements
MINIMUM |
- 300MHz Pentium II or equivalent
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- DirectX 7.0a compliant 8MB VRAM 3D accelerated video card
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- DirectX 7.0a compliant sound card
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- 500MB uncompressed hard drive space
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RECOMMENDED |
- AMD Athlon or Intel Pentium III processor
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- 3D accelerator with 16MB VRAM
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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Project I.G.I (I'm Going In) |
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